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Glossary of Fresh Terms.

64 color and finishing terms, defined plainly. Know the lingo before you turn over.

Color Science & Image Theory24 terms

Color Science

ACES 2.0

The latest Academy Color Encoding System release: a scene-referred, wide gamut pipeline that keeps color consistent across cameras, vendors, and time.

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Color Science

Bit Depth

The number of bits per channel (10-bit, 12-bit). It sets how many tonal steps are available and directly affects banding and smoothness.

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Color Science

BT.2100

The HDR television baseline. Specifies Rec.2020 primaries plus either PQ or HLG transfer curves.

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Color Science

Chroma Subsampling

A compression scheme (4:4:4, 4:2:2, 4:2:0) that reduces color resolution relative to luma to save bandwidth, at a cost to edge sharpness and color fidelity.

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Color Science

Chromaticity Coordinates

The x,y values that locate a color on a 2D gamut diagram. They define primaries and white points.

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Color Science

Color Gamut

The range of colors a standard or display can reproduce. Rec.709 is modest, P3 wider, BT.2020 very broad.

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Color Science

Color Primaries

The red, green, and blue chromaticities that anchor a gamut. Change the primaries and every color in the set shifts.

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Color Science

Contrast Curve

The function that maps input luminance to output, shaping image contrast. Often an S-curve that deepens shadows and lifts highlights.

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Color Science

Display-Referred

Grading in the display color space. A preview of the final output, with less flexibility for further creative changes.

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Color Science

Dynamic Range

The ratio between the darkest and brightest values a camera or display can reproduce. More range, more latitude.

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Color Science

EOTF / OETF

Electro-Optical (display) and Opto-Electronic (camera) Transfer Functions: the math that links code values to light.

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Color Science

Gamut Mapping

Translating colors from one gamut to another (BT.2020 to Rec.709) while keeping hue, saturation, and lightness as close as possible.

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Color Science

HLG (Hybrid Log-Gamma)

A broadcast friendly HDR curve that stays viewable on SDR sets. One of the two curves in BT.2100.

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Color Science

IDT (Input Device Transform)

Maps camera native values into a shared working space. See also ODT.

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Color Science

JPLog2

A high dynamic range, scene-referred log space created by Josh Pines. Holds 18+ stops and keeps mid gray at code value 400 in 10-bit.

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Color Science

Log

A non-linear encoding that compresses highlights and lifts shadows, so more scene detail fits in limited code values and survives the grade.

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Color Science

LUT (Look-Up Table)

A fixed table that remaps input values to output values. Handy, but less flexible than a full grade.

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Color Science

Nit

A unit of luminance (1 nit = 1 cd/m²). HDR displays often target 1000+ nits, SDR around 100.

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Color Science

ODT (Output Device Transform)

Converts the scene-referred image into the exact signal a display expects: SDR Rec.709, HDR PQ, and so on.

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Color Science

PQ (Perceptual Quantizer)

ST 2084. An HDR EOTF modeled on human brightness perception. Used in HDR10 and Dolby Vision.

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Color Science

Rec.709

The foundational SDR standard (ITU-R BT.709): Rec.709 primaries, D65 white point, and gamma 2.4 for HD broadcast and post.

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Color Science

Scene-Referred

Working in real world light values before any display shaping. Maximum creative headroom.

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Color Science

Tone Mapping

Fitting high dynamic range data into a display’s limited range while balancing highlight and shadow detail.

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Color Science

White Point

The reference white (D65, D60) that tone mapping and display transforms pivot around.

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Psychophysical & Perceptual Effects7 terms

Perception

Ambient Surround Compensation

Adjusting image contrast for room brightness so the picture looks right in any environment.

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Perception

Bartleson-Breneman Effect

Images seen in bright surroundings appear higher in contrast than the same images seen in the dark.

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Perception

Bezold-Brücke Hue Shift

Hue appears to shift as luminance changes, most visible under monochromatic light.

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Perception

Chromatic Adaptation

Human vision balances to the light source. Color pipelines account for it to keep images neutral.

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Perception

Helmholtz-Kohlrausch Effect

Highly saturated colors look brighter than less saturated ones of equal luminance. A key factor in HDR grading.

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Perception

Stevens Effect

Apparent contrast rises with absolute brightness.

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Perception

Tonal Relationships

How light and dark elements interact to guide the eye and build mood.

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Dailies & Editorial Workflow15 terms

Dailies & Editorial

Balance

Matching exposure, color, and contrast across shots before creative work begins.

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Dailies & Editorial

Confidence Check

A frame accurate comparison between the reference cut and the conformed timeline, to make sure nothing drifted.

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Dailies & Editorial

Conform

Rebuilding the locked edit with the original high resolution media to prepare for grading.

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Dailies & Editorial

Dailies

Color managed viewing copies made during production, so editorial sees something close to the final look.

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Dailies & Editorial

DIT (Digital Imaging Technician)

The on-set specialist for exposure, color, media backups, and monitor setup. Protects the digital negative from set to post.

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Dailies & Editorial

First Pass

The first grade across the timeline: balance and broad creative strokes.

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Dailies & Editorial

Grade Timeline

An edit version prepared for color, with tracks condensed and effects simplified.

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Dailies & Editorial

Metadata

Timecode, clip names, lens data, and other embedded information essential for conform and finishing.

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Dailies & Editorial

Offline / Online

Offline: the low resolution proxy edit. Online: the full quality media used for finishing.

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Dailies & Editorial

Offline Eyes

When the team gets attached to the temp color in the offline cut, even when it’s technically wrong.

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Dailies & Editorial

One-Light / Best-Light

Quick balanced passes for dailies. Not final, but ready for editorial.

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Dailies & Editorial

Reel Name

A unique ID for each camera roll or media bin. Crucial for a clean conform.

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Dailies & Editorial

Remote Monitoring

Real-time, color-managed viewing of on-set or dailies footage from anywhere, so off-site collaborators can give notes immediately.

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Dailies & Editorial

Rushes

Untouched camera originals that dailies are made from.

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Dailies & Editorial

XML / AAF / EDL

Timeline interchange files that carry edit decisions between software.

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Creative & Cosmetic Work10 terms

Creative & Cosmetic

Beauty Work

Subtle skin and feature cleanup the audience never notices.

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Creative & Cosmetic

Bleach Bypass

A look that simulates skipping the bleach step in film processing: lower saturation, higher contrast, metallic highlights.

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Creative & Cosmetic

Grain / Diffusion

Film grain, halation, or lens style diffusion added for an analog feel.

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Creative & Cosmetic

Look Development

Building the overall visual style (palette, contrast, texture, mood) so the image supports the story and the director’s intent.

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Creative & Cosmetic

RGB 3D Grain

Volumetric grain where each color channel moves independently, for a truly filmic texture.

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Creative & Cosmetic

Selective Color

Isolating and shifting specific color ranges (making reds more magenta, for example) while leaving the rest alone.

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Creative & Cosmetic

Sky Replacement / Object Removal

Paint-outs and cleanups done inside the grading toolset to avoid heavier VFX.

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Creative & Cosmetic

Split Tone

Different hues in the shadows and highlights, often warm against cool, for mood and separation.

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Creative & Cosmetic

Texture

Shaping the surface character of the image, from ultra clean to gritty, with grain, sharpening, and softening.

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Creative & Cosmetic

Vignette

Darkening or lightening the frame edges to pull the eye inward.

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Finishing & Delivery8 terms

Finishing & Delivery

Archive

Secure long term storage of project assets beyond the standard 40-day window.

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Finishing & Delivery

Deliverables

The finished assets each outlet requires: ProRes files, DCPs, IMFs, subtitles, captions, thumbnails, and more.

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Finishing & Delivery

DCP (Digital Cinema Package)

The standard format for theatrical playback: JPEG 2000 picture, WAV audio, and XML metadata.

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Finishing & Delivery

Image Sequence

A stack of individual frames (DPX, EXR, TIFF) for maximum quality and resilience.

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Finishing & Delivery

IMF (Interoperable Master Format)

A studio grade packaging format for streaming and broadcast, built from tracks and metadata.

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Finishing & Delivery

Mastering

Preparing the final, spec compliant master files for each release.

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Finishing & Delivery

QC (Quality Check)

A technical and visual inspection for glitches, sync errors, color shifts, and spec violations before delivery.

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Finishing & Delivery

Reference Monitor

A calibrated display that meets strict accuracy specs. The final authority on color decisions.

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